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This meant that some of the visual oddities DLSS and Frame Generation can sometimes cause were essentially eliminated.
Best of all, I couldn’t distinguish between real and generated frames while playing.
Previous versions of Frame Generation could sometimes introduce a bit of blurring.
That seems to be fixed here.
That’s a remarkable achievement, and something that’s extremely exciting for the future of PC gaming.
Turning on Multi-Frame Generation to 4X boosted frame rates to an impressive 156fps.
Changing DLSS to Auto with the RTX 5090, I managed to get 150fps without Multi-Frame Generation.
Turning it back on to 4X got the 5090 hitting a frankly ridiculous 235fps.
When the original Frame Generation feature launched, I was a bit disappointed.
The future of PC gaming at 8K is extremely exciting.