Aspyr has built an impressive resume of classic action-adventure remasters over the last few years.
It’s here that the cracks in the modern control scheme start to show.
The default control layout doesnt mesh well with in-game directions.
(Image credit: Aspyr)
The Action button debacle isnt an isolated instance either with several context-sensitive inputs not aligning with their in-game instructions.
Switching between the weapons in Laras arsenal requires players to pause the game and scroll through the available armaments.
Flyby mode is so simple and so powerful.
(Image credit: Aspyr)
I was creating dynamic, professional-looking animations immediately.
Unfortunately, the feature currently is acting like absent fromThe Angel of Darkness.
Should I play Tomb Raider IV-VI Remastered?
(Image credit: Aspyr)
Accessibility
Tomb Raider IV-VI Remasteredprovides only a few, basic accessibility options for players.
Controller parameters can be tweaked with optional vibrations and adjustable stick sensitivity.
All three titles do a poor job of introducing players to controls with no onscreen button prompts or tutorials.
I playedTomb Raider IV-VI Remasteredon mygaming PCwhich runs aNvidia GeForce RTX 3060 Tion aDellU2415 Monitor.
I used my EasySMX D05 controller and mySonyGold Wireless Headset.