Aspyr has built an impressive resume of classic action-adventure remasters over the last few years.

It’s here that the cracks in the modern control scheme start to show.

The default control layout doesnt mesh well with in-game directions.

A screenshot from Tomb Raider 4-6 Remastered showing Lara Croft in mid-air firing her guns

(Image credit: Aspyr)

The Action button debacle isnt an isolated instance either with several context-sensitive inputs not aligning with their in-game instructions.

Switching between the weapons in Laras arsenal requires players to pause the game and scroll through the available armaments.

Flyby mode is so simple and so powerful.

A screenshot from Tomb Raider 4-6 Remastered showing the classic visual option

(Image credit: Aspyr)

I was creating dynamic, professional-looking animations immediately.

Unfortunately, the feature currently is acting like absent fromThe Angel of Darkness.

Should I play Tomb Raider IV-VI Remastered?

A screenshot from Tomb Raider 4-6 Remastered showing the modern visual option

(Image credit: Aspyr)

Accessibility

Tomb Raider IV-VI Remasteredprovides only a few, basic accessibility options for players.

Controller parameters can be tweaked with optional vibrations and adjustable stick sensitivity.

All three titles do a poor job of introducing players to controls with no onscreen button prompts or tutorials.

A screenshot from Tomb Raider 4-6 Remastered showing Lara Croft in a temple interior

I playedTomb Raider IV-VI Remasteredon mygaming PCwhich runs aNvidia GeForce RTX 3060 Tion aDellU2415 Monitor.

I used my EasySMX D05 controller and mySonyGold Wireless Headset.

A screenshot from Tomb Raider 4-6 Remastered’s photo mode

A screenshot from Tomb Raider 4-6 Remastered showing Lara Croft sneaking past lasers

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