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Why are we still chasing the VR dream?

I don’t get it.

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I watched as Meta took over.

And every single time I try a new unit, I’m impressed with the improvements for 30 minutes.

I then get bored and set it down, never to use the thing again.

VR is such a bizarre field that makes so little sense to me.

The problem lies with the uptake.

It’s a real catch-22 situation.

Again, the issue is uptake.

And yes, that market is just monstrous by comparison.

In other words, VR accounts for a meager 5% of the total audience.

It’s not like you might easily transition a title over from console to headset.

Outside of passion projects?

Mouse and keyboard?

No, try this weird glove instead.

And then there’s this insane obsession with how you interface with it that developers seem to have.

Do you know what would be the best system for VR gaming?

What would that give you?

It’d be like noise-canceling headphones for your eyes.

The hardware might improve, but the systems they run just won’t.

There’s an old design principle that I wholeheartedly believe in.

And it seems, apparently, that virtual reality missed the boat on that one.