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Last years Game Awards debuted a teaser forDen of Wolves, a futuristic co-op shooter fromGTFOdeveloper 10 Chambers.
Rooted in a techno-thriller narrative,Den of Wolvespromises a groundbreaking fusion of action, stealth, and strategy.
Its a huge effort, but its worth it to make the world feel cohesive.
Youre not saving the world, Simon explained.
Youre just trying to make a living in late-stage capitalism.
That experiment gave us confidence in our ability to create compelling new IPs.
Now withDen of Wolves, were dialing back that intensity to make a more accessible yet equally engaging experience.
This time, the studio is focusing on balancing action and stealth to cater to various playstyles.
Its not just constant shooting, Simon noted.
As a four-player co-op first-person shooter,Den of Wolvesemphasizes teamwork and strategy.
Weve taken a lot of ideas fromGTFOand expanded them, Simon revealed.
While the game is designed for cooperative play, it remains accessible to those without pre-formed teams.
That continues in a big way throughDen of Wolves.
Were using Unity 6, and the lighting and graphics are phenomenal, Robin noted.
That doesnt even count the already slick-looking art direction on display.
Theyre a way for players to express themselves through customization while embracing the games themes of anonymity and rebellion.
Helps that renowned visual artist Issa Salliander worked with 10 Chambers for many of the masks designs.