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When we all fall asleep, where do we go?
If theres any genre that needs a bit of a shot in thearm, its the Japanese RPG genre.
Thankfully, developer Sandfall Interactive is aiming to inject some welcome innovation into an overly iterative genre.
Its a jarringly Western approach to traversal, anUncharted-esque trojan horse concealing a stat-crunching, spellcasting RPG.
Theres no better example of this than in Sandfall Interactives delightfully reactive, timing-focused combat.
Combat, blended
Unlike many of its peers, battles inClair Obscuralways demand your undivided attention.
There’s no pause button to save you here.
No leisurely turn-based breather for you to check your phone.
Dodges are the safer bet, giving characters a generous window to dash out of an attacks reach.
Pulling off parries requires a sweat-inducing level of precision, but rewards success with a hefty damage-dealing counterattack.
Do you opt for the more forgiving dodge, or risk it all for a parry?
One in particular had me hiding under my beret.
Well, its not every day that you get pulverized by a third-rate Pinnochio.
If theres another first thatClair Obscurcan claim, its being the only JRPG adventure to feature multi-language profanity.
and passionately uttered Putain!
ensuring that each characters cursing feels almost as dynamic as the battling.