When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.

Its been described by some as the studios take onFallout, primarily thanks to its retrofuturistic 1960s setting.

We want you to juggle your inventory a little bit, approach problems with some thought.

The landscape in Atomfall.

That’s the ideal way we’d have people play it.

We looked at what was suitable in a British 1950/1960s era, said Greene.

You’ll find a lot of shotguns, it makes sense for someone out there to have that.

Combat with a small axe in Atomfall.

But then you might just be local and not have any of those things.

So what do you use?

A cricket bat works just great.

The destroyed nuclear power plant in Atomfall.

There are woods up there, so hatchets, axes, whatever, lots of different things.

Training manuals are hidden throughout the world too, unlocking buffs and abilities to further complement your desired playstyle.

Stranger than fiction

As a survival game,Atomfallis going to launch with competition.

A cultist enemy in Atomfall.

As such, I was particularly keen to find out what Greene thought would help setAtomfallapart.

How many games do you see that are set in the Lake District?

We wanted to lean into the Britishness a lot, which is kind of funny, me being American.

Especially internationally, no one knows about it, and we’re playing with that.

Why did the government not want people to know about it?

That became the starting point for what could be a cover up and hiding the truth of what happened.

Atomfallstill features many fictionalized elements.

Futuristic robots patrol the village streets and the nearby woods are filled with desperate bandits and rabid cultists.

You might see that some of our bandits look a little bit like Morris dancers.

You might see some cultists out in the woods really look like a lot of pagan groups might have.

We really wanted a density of play.

you could do things in any order you want to.

it’s going to play well and look great.